Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts
Friday, May 3, 2013
Quick Hit: The Walking Dead and the Birth of the State
Steven Lloyd Wilson over at Pajiba has written a fascinating article on The Walking Dead TV series, which I wrote off as a disappointment a ways back. I watched all of season one and then scattered episodes of season two, and generally felt the adaptation had actually managed to be less inspired than its source material. Needless to say I'm not a big fan of The Walking Dead in any of its forms, with the sole exception of the incredible adventure game by Telltale (but that's a story for a different post).
However, Wilson's article stands as a compelling argument in favour of giving the show another shot. Most of his points aren't really about the show so much as the basic story template set out by Robert Kirkman in the original comics, but regardless Wilson's observations make The Walking Dead seem more interesting and less derivative than it initially appeared. For example, I really like his argument that the characters living in a post-apocalyptic scenario engage in a process of forgetting and re-coding the remains of their dead society. It's the best take on the role of the prison in that story that I've ever heard, and way more interesting than my decidedly-cynical interpretation of it as a tactless literalization of the central metaphor from Dawn of the Dead.
Anyway, you should check out Wilson's article, it's a compelling and interesting reading of a show that I didn't think could give rise to one.
Monday, December 3, 2012
Margaret Atwood Talks Modernity and Zombies
The title says it all. Care of The Hour's YouTube channel. This is just plain awesome. The english-lit-major and zombie-genre-loving parts of me are squealing with collective delight. Squee-ing, even. It's a good day.
Wednesday, September 28, 2011
Dead Island Trailer to Get Feature-Length Adaptation
Like the trailer that will serve as its primary creative inspiration, the film DEAD ISLAND will be an innovation of the zombie genre because of its focus on human emotion, family ties and non-linear storytelling. Said Drake of the property's acquisition, "Like the hundreds of journalists and millions of fans who were so passionate and vocal about the Dead Island trailer, we too were awestruck." He continued, "This is exactly the type of property we're looking to adapt at Lionsgate – it's sophisticated, edgy, and a true elevation of a genre that we know and love. It also has built in brand recognition around the world, and franchise potential."So yeah, they're making a movie out the clear Dead Island trailer. I have kind of mixed feelings about this. On the one hand it's kind of ridiculous to think that they're making a trailer (that it should be noted had almost nothing in common with the game it ostensibly represented) into a movie. Writing that out feels like I'm describing a bad Mad TV / Cracked.com sketch. It also reeks of creative bankruptcy, like taking the whole remake/reboot phenomenon to its natural extension. The idea just leaves me feeling kind of... dirty...
On the other hand, the trailer was FUCKING INCREDIBLE. If they can capture the same kind of pathos and emotional resonance that made the original trailer so good then I'll be first in line on opening night. The press release seems to indicate that the powers-that-be have at least some sense of what made the trailer so good, namely "its focus on human emotion, family ties and non-linear storytelling." I don't actually care if we get anything like the simultaneous backwards/forwards storytelling like we saw in the trailer. As far as I'm concerned the key aspect is the original's tone, the sense of tragic inevitability that made the trailer so devastating. Granted the non-linear nature of the storytelling had a lot to do with evoking that sentiment, but I don't necessarily think it's absolutely necessary for the film to be successful.
Time will tell if this movie ends up being more along the lines of the incredible trailer or the fun but relatively unemotional game. Fingers-crossed that it's the former. For now, take a few minutes to re-watch the trailer (at the top of this post) and remember what all the fuss is about.
Wednesday, February 16, 2011
Zombies and the Dead Island Trailer; or, Holy Shit Effective Marketing Batman!
I've made no secret of the fact that I like zombies. There's something about them that just appeals to me on a (ahem) visceral level. Maybe it's the confluence of post-apocalyptic social dynamics with the pure uncanny terror of seeing the dead come back to life (especially the reanimated corpses of your friends and family). Admittedly that sounds a little weird when I type it out like that, but when the zombie genre is done right it explores themes of desperation, loyalty, resilience, theology, and triumph and tragedy alike. It's just such fertile grounds for examining the human condition. Moreover the idea of great masses of people suddenly becoming mindless killers is a concept that seems to gain more figurative weight with each passing day.
All that said, the zombie genre is one that has also frustrated me in recent years. The market is, without a doubt, over-saturated with the undead (that's almost ironic), and as a result there's just so much cash-grab crap to sift through that the good stuff seems increasingly few and far between. The Walking Dead TV series, for example, was among the great disappointments in the fall. Despite the involvement of Frank Darabont and the potential displayed in the pilot, the show's narrative meandered about without really accomplishing anything until the finale. At that point it pulled a thematic 180 that left me cold, and frankly I don't much care if or when it comes back. A new series in one of my favourite genres made by a film maker who I hugely respect, and they managed to lose me within six episodes. Not a good sign.
Sidebar: I really should do a piece on how great The Mist is...
I don't want to sound completely negative, there have been some great zombie flicks in the last few years. As I wrote in 2009, Zombieland was great fun, and took a new spin on the satirical side of zombies. Also the British mini-series Dead Set, while not necessarily bringing anything new to the table, proved that the genre still has some legs in terms of social metaphor. The series depicted a zombie apocalypse from the perspective of the cast and crew on a season of Big Brother. Turning the lens on reality TV made for some great fun, but the true appeal of Dead Set was in its high production values and fearless approach to narrative. Seriously, for a good old scary time watch the entire series in one go, it's not much longer than a feature film and definitely worth the time.
But all of this is just to get to the reason for the post: the trailer released today for the upcoming game, Dead Island. It feels slightly, well, icky to dedicate an entire post to a marketing promotion, but this trailer is worth it. I found it over at Kotaku, and they called it "The Most Heartbreaking Zombie Vieo Game Trailer You'll Ever See." By no means an understatement, but I think Joystiq does it better when they say that with this trailer the game goes from "completely off our radar" to "has complete dominion over our minds." That does sum up the effect nicely. But don't take my word for it, give it a look yourself:
Now that's how you market something about zombies. Gore, pathos, tragedy, desperation, it's all there! They even go so far as to show the violent death of a child in a marketing tool! Twice, technically. Dead Island now has my full attention by virtue of its excellent trailer alone. This video is the best thing to happen to the zombie genre in years, and if the game can live up to even half the potential seen here then we'll all be in for a real treat this fall.
Saturday, December 25, 2010
Happy Holidays: Zombie Attack Edition
Here's wishing everyone a safe and happy holiday, even in the face of a zombie attack. They're more likely every year! Take a few minutes and watch this video for some tips on how to ensure your holiday spirit isn't hampered by the living dead:
And on a final note, it wouldn't be another one of my sporadic posts without a promise to start posting more regularly. But this time I mean it! Look for more snark and wit from MaxRambles in 2011!
And on a final note, it wouldn't be another one of my sporadic posts without a promise to start posting more regularly. But this time I mean it! Look for more snark and wit from MaxRambles in 2011!
Tuesday, May 25, 2010
Thoughts on Dead Space and Horror
Fair warning: this post is particularly rambly, even for me.
I recently finished EA's 2008 survival-horror game Dead Space. The game's basic premise is "zombies in space," and in a lot of ways it resembles a futuristic Resident Evil. It's also hugely influenced by films like Alien, Event Horizon, and The Thing. Seeing as how I adore all of those things it was no wonder that Dead Space would spark my interest, and having played through it I am happy to say that the game is awesome. It manages to keep you in constant suspense by cleverly utilizing horror tropes to create an unpredictable and terrifying atmosphere. On top of that the innovative strategic dismemberment gameplay mechanic demands that you approach each regular enemy differently, and the results are always ridiculously gruesome.
Dead Space has been out since 2008 and so it has already received massive amounts of coverage and a prequel, and next year it will be followed by Dead Space 2. I'm really excited for the sequel because it sounds like the developers are going to fix the only major problem with the original game: the story. Dead Space fails to emphasize its underlying story through gameplay and instead tasks the player with a series of contextually necessary objectives. In the end the only real accomplishment in the game is sheer survival, which is great but not substantial enough to really excite. There's also the fact that the protagonist, Issac Clarke, is a silent protagonist, an archaic gaming trope that invites the player to project onto the hero so as to give them a character; it's a bit of a cop-out writing-wise but nevertheless can be effective under the right circumstances (see Half-Life or Zelda). But Dead Space foregrounds Issac's development, particularly his declining mental stability, and given this focus it's counter-intuitive to make him silent and devoid of personality throughout most of the game.
I'm pretty late to the Dead Space party but I don't seem to be the only one: Scott Juster at Experience Points put up an excellent review of the game literally the day after I finished playing it. His post is well worth a read and he's now written a follow-up piece detailing how the game effects a horrific transformation in both Issac and the player. It's based upon a theory that Gerard Delaney posted at Binary Swan to describe how the real monsters in zombie movies are the human protagonists.
Even if you're not interested in Dead Space, Delaney's post makes some good points about the zombie genre, something I haven't thought about in a long time. It got me thinking about some of my favourite horror tales, including zombie movies, the sci-fi films mentioned above, and even a few classic novels and short stories. Far from being unique to the zombie subgenre, a lot of the most horrifying stories show monstrous transformations in their protagonists. The Thing, for example, focuses on the effects of paranoia by introducing a hostile, shape-shifting alien into a group of men. The Descent likewise examines how interpersonal relations and social niceties break down when a group of friends gets lost in an unexplored cave system.
Monsters and villains can be terrifying, but it's truly horrifying when protagonists are compromised. These are the characters we most easily identify with and so we can understand and even relate to their transformations, which in turn invites us to examine our values and limitations. Juster makes a compelling argument for Dead Space achieving this, but I think he's mostly projecting his own reaction to the sheer amount of gore that results from severing enemy limbs. Issac isn't defined well enough as a character to have a real transformation, he remains at all times a silent protagonist that stands as a placeholder for the player. He is what we put into him, no more, no less.
Dead Space succeeds in creating a terrifying atmosphere and repulsive gore, but there's just not enough to the game's characters or objectives. Hopefully the next one will fix this by giving Issac a voice, although it'll take more than that to make the story both horrifying and compelling.
Friday, November 13, 2009
Zombieland Review @ The Lemon Life
The folks over at The Lemon Life have posted my review of Zombieland. For any of you who are recent graduates from university, The Lemon Life is an online magazine that focuses on common post-grad experiences. There are a lot of people contributing articles that give advice and perspective on living without academic guidance for the first time. It's a cool site, you should check it out.
Friday, October 23, 2009
Enjoyable Things: Zombieland Review

Throughout Zombieland, we are repeatedly told that there are rules to surviving in a world overrun by the undead. Of all of them, the final rule, No. 32: Enjoy The Little Things, is without a doubt the most important one. This light-hearted moral is emblematic of Zombieland since that is exactly what the film asks, nay demands of its audience.
Zombieland comes in the midst of a proliferation of zombies in mass culture, and yet manages to separate itself from the horde, er, crowd. Unlike almost every other zombie narrative out there, Zombieland features characters that take as much pleasure in dispatching the undead as we do in watching them do it. This slight change to the formula dramatically alters the atmosphere of the film, and more importantly its relation to all other zombie films.
Tuesday, September 29, 2009
(Evil) Dead Snow: Ein Zwei Die!
So I saw Dead Snow last Friday when it finally opened here in Toronto. I'd been semi-looking forward to the film for months since I'd first heard about it on AintItCool News, and it mostly lived up to my expectations.
The movie is the zombie equivalent of a Michael Bay flick, which isn't necessarily a bad thing. The film barely implies a plot to tie its events together "coherently," and all the gags appeal to the lowest common denominator of humour. Unlike the Evil Dead series, which very clearly inspired this Norwegian zombie-romp, Dead Snow fails to push any new ground. It is instead a euphoric celebration of b-grade zombie, cabin-in-the-woods horror comedy, and it is very successful at accomplishing its goals.
The movie is the zombie equivalent of a Michael Bay flick, which isn't necessarily a bad thing. The film barely implies a plot to tie its events together "coherently," and all the gags appeal to the lowest common denominator of humour. Unlike the Evil Dead series, which very clearly inspired this Norwegian zombie-romp, Dead Snow fails to push any new ground. It is instead a euphoric celebration of b-grade zombie, cabin-in-the-woods horror comedy, and it is very successful at accomplishing its goals.
Wednesday, August 26, 2009
The problem with zombies in this day and age
I'm going to start out this rant with a Roger Ebert-style disclaimer: I never made it past page sixteen of Pride and Prejudice and Zombies. With that out of the way, let me begin by talking about how bad the book is, and what that means.
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