Monday, September 16, 2013

Ozymandias by Percy Bysshe Shelley


I met a traveller from an antique land
Who said: "Two vast and trunkless legs of stone
Stand in the desert. Near them on the sand,
Half sunk, a shattered visage lies, whose frown
And wrinkled lip and sneer of cold command
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them and the heart that fed.
And on the pedestal these words appear:
`My name is Ozymandias, King of Kings:
Look on my works, ye mighty, and despair!'
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away".
Well done to the Breaking Bad team, with special mention to Vince Gilligan, Michelle MacLaren, Rian Johnson, Bryan Cranston, Aaron Paul, Anna Gunn, Dean Norris, Bob Odenkirk, and (especially) Betsy Brandt and RJ Mitte (who both broke my heart last night), not to mention everyone else. You've all managed to accomplished something rather incredible: you've created something truly special, memorable, and unique; you're stuck the landing (so far, at least); and you've managed to get the world at large at least tangentially interested in poetry. Well done to you all. 

Monday, September 9, 2013

Sunday, September 8, 2013

On PAX, Privilege, and Free Expression


I've been watching the news and opinions coming out about Mike Krahulik's statement at PAX last Monday. One issue that keeps getting brought up again and again is freedom of speech, which is a topic I've spent a not-insignificant amount of time thinking about. I'm not sure what I can really add to the discussion beyond what Rachel Edidin has said in her fantastic piece over at Wired, but I'm going to give it a shot because I want to weigh in a bit on the free expression issue.

In case you're not familiar with the situation, I'm going to crib Edidin's breakdown of the facts because she does a pretty good job at it and, frankly, it's not what I'm interested in talking about here. Do go give her piece the hits it deserves though, it's well worth it (and I feel slightly guilty quoting from it at such length):
Here’s some quick context: In 2010, Penny Arcade posted a comic strip that involved a character describing being “raped to sleep by dickwolves.” The rape joke wasn’t the point of the strip — it was an illustration of the screwed-up ethics implied by the quests in videogames like World of Warcraft, where after a player has rescued, say, five hostages or slaves, there’s no real impetus (and sometimes no mechanic) to save any of the others.
Whether or not the strip was offensive isn’t really relevant at this point: More than the comic itself, what made the most impact was how Penny Arcade responded to the readers — including rape survivors — who said it upset them. First, they mocked their critics with a series of posts and a flippant non-apology. In a subsequent “make a strip” demonstration at PAX Prime, Krahulik further needled the issue by drawing a dickwolf, and Penny Arcade even monetized the discomfort over the rape joke by making and selling “Team Dickwolves” shirts and pennants. 
Eventually, the argument died down to a dull roar.Penny Arcade made it clear that they still disagreed with both the criticism of the initial strip and the subsequent concerns from critics, but pulling the t-shirts and pennants out of the store was a significant gesture, one that — perhaps — signaled a willingness to acknowledge that this was a situation where inclusion mattered more than proving that they had the power to do whatever they wanted.More people protested, and some companies and speakers began making noise about pulling out of PAX Prime. Finally, the dickwolves merchandise was was removed from the Penny Arcade store. Krahulik made it clear that he objected to the decision to stop selling the merchandise, and would be wearing his dickwolves shirt at PAX to illustrate that point, even though he knew the dickwolves — and the sentiment they expressed — made many potential attendees feel uncomfortable and unsafe. 
And then on Monday at PAX, in front of an audience of thousands, Krahulik told business manager Robert Khoo that he regretted pulling the Dickwolves merchandise from the Penny Arcade store — merchandise he had created as a “screw you” to rape survivors who had had the temerity to complain about a comic strip. While the audience burst into applause, Khoo nodded sagely and said that now they knew better; now they would just leave it and not engage.
I still read Penny Arcade comic now and then, and I genuinely like Ben Kuchera and the other fine folks at the Penny Arcade Report.  But lately I find that whenever Penny Arcade gets my attention it's because of something awful Krahulik has said, or an aggressively defensive stance he's taken after being called out for his shitty comment. I'm not alone in making this observation. Krahulik and his perspectives are increasingly the focus of commentary on the Penny Arcade brand. Most recently he made some flippant remarks about trans-gendered people that sparked an online debate that (I felt) was at least ultimately productive-ish, thanks entirely to the bravery of Sophie Prell. The whole fiasco culminated with Krahulik making a half-hearted apology that basically amounted to "I don't feel any different but I'm sorry my perspective hurts people."

And then he brought the dickwolves thing back, out of nowhere, at PAX this week.

Chris Franklin AKA Campster -- who makes extremely awesome and intelligent videos that you should check out -- had this to say:

Campster's point was in response to Krahulik's continued defence that he's "just some guy who draws comics, and was a victim of bullying." As Emma Story (quoted in the Wired piece) puts it,
The unexamined privilege in [Mike's] viewpoint is sort of breathtaking — the fact that a straight white male, a celebrity with countless followers who will agree with anything he says, doesn’t see that he is in a position of power over other significantly marginalized groups is almost beyond believing. What he is doing is bullying, no question, and it’s not excused by the fact that kids were mean to him when he was in school.
Story puts the whole thing into perspective by identifying Krahulik's position of influence and apparent refusal to recognize that power. This is the same man who, just a few months ago, said
My reaction when I feel backed into corner is to be an asshole. It’s essentially how I defend myself. It’s been that way since was in elementary school. I’m 36 now. Maybe it’s finally time to try and let some of that shit go. 
Lets set aside the fact that even in that statement Krahulik still ignores his privilege and instead focuses on his personal baggage. By bringing dickwolves up again Kraulik made it clear that he has not let that particular shit go. He clearly still feels it was wrong to take down the merchandise that implicitly mocked rape victims. He still feels like that was a loss, that Penny Arcade 'backed down' and relented to critics via self-censorship.

There it is: censorship. [noun] /ˈsensərˌSHip/ The notion of being forced to not say/do something by others. Never mind the fact that the particular thing at issue here was an aggressive response to some fans saying they were made uncomfortable by a throwaway joke. Oh no, what's important here is of course the principle of being able to say or do whatever you want whenever you want, no matter how it affects other people. That was clearly what Krahulik had in mind when he announced he'd be wearing a dickwolves shirt to PAX in 2011, and it had the desired response of rallying certain Penny Arcade fans like (the aptly named) @Teamrape, who tweeted
Krahulik is a mess of an Internet celebrity but to his credit he is at least trying to be better: in his "clarification" of the dickwolves comment this week he manages to sound an awful lots like the Parallel Universe Mike Krahulik that Daniel Griffiths imagines; whether it's too little too late is a matter of perspective, but at least there's that in his favour. However, what continues throughout all of this is the notion on the part of Krahulik and his ardent fans that there is censorship at work here. That somehow they are the ones being bullied by those who think all this dickwolves nonsense is unacceptable.

There's a stark difference between rights and what's right, and when concepts like freedom of expression get bandied about in relation to asshole-ish conduct then that line gets crossed. At its core this whole debate isn't -- and has never been -- about what people can or cannot say. Shy of violent or hate-promoting speech, go nuts and say what you want, just don't pretend that listeners aren't entitled to react. What's at issue here is the fact that Krahulik did something that other people found offensive, and when they called him on it he responded aggressively by questioning their right to criticize him. Since then his fans have rallied around the concept of freedom of expression and gotten into some sort of grudge match with rape victims and their supporters.

I for one am sick and tired of free expression being used as a blanket defence against reproach when people say shitty things on the Internet. In particular, I am done with it being the go-to response of dudes who feel attacked when some property they adore gets criticized. "Oh, you didn't like it when my favourite video game employed sexist art and game mechanics? Well fuck you! It's my right and how dare you say otherwise?" It's infuriating to see free expression used as the go-to flag of self-righteousness for people who want to act consequence-free, and who can't seem to see the irony of using that freedom itself as a basis for censorship -- because yes, the endgame behind all the dickwolves rallying is that the critics shut up and let the Penny Arcade guys go back to doing whatever they want.

Free expression is not about being able to speak or act with impunity. It does entail being able to express what you want and face the consequences. But there's more going on here than that because of the position that Krahulik holds in the industry and the sheer significance of his support base. As evidenced by developer Christine Love, who told Wired that "despite not feeling safe or comfortable at PAX, she was afraid to pull out of the show because it was a rare opportunity to showcase her independent work." What's more, Krahulik's fans and supporters are many of the same people that developers like Love are trying to attract with their work, so even stepping out against him entails potentially disastrous commercial ramifications.
Krahulik has a lot to learn about his privilege and he had better do it fast because at least some people are making it clear that they're not willing to put up with his bullshit anymore. They still feel like they have to, and that's a whole mess of horrible in its own right, but that kind of influence will fade if Penny Arcade doesn't take steps to slow its fall from the pedestal of gaming icons. Krahulik and all of his fans also need to wake up and get a sense of what freedom of expression really means. Sure, it's their right to embrace the dickwolves joke as some sort of unifying raison d'être, but likewise it's ours to tell them to shove it. If the disapproval is so great as to make the great untouchables at Penny Arcade reconsider their actions then that isn't censorship. Anyone who thinks it is would do well to rethink their understanding of what free expression means, as well as the importance and meaning of other perspectives.

Friday, May 3, 2013

Quick Hit: The Walking Dead and the Birth of the State


Steven Lloyd Wilson over at Pajiba has written a fascinating article on The Walking Dead TV series, which I wrote off as a disappointment a ways back. I watched all of season one and then scattered episodes of season two, and generally felt the adaptation had actually managed to be less inspired than its source material. Needless to say I'm not a big fan of The Walking Dead in any of its forms, with the sole exception of the incredible adventure game by Telltale (but that's a story for a different post).

However, Wilson's article stands as a compelling argument in favour of giving the show another shot. Most of his points aren't really about the show so much as the basic story template set out by Robert Kirkman in the original comics, but regardless Wilson's observations make The Walking Dead seem more interesting and less derivative than it initially appeared. For example, I really like his argument that the characters living in a post-apocalyptic scenario engage in a process of forgetting and re-coding the remains of their dead society. It's the best take on the role of the prison in that story that I've ever heard, and way more interesting than my decidedly-cynical interpretation of it as a tactless literalization of the central metaphor from Dawn of the Dead.

Anyway, you should check out Wilson's article, it's a compelling and interesting reading of a show that I didn't think could give rise to one.

Thursday, May 2, 2013

The Fast and the Furious Franchise

This movie should not be as awesome as it is

Last week I found myself with some free time on my hands and so I decided to check out the Fast and the Furious movies. That might seem kinda random but I've been hearing good things about the most recent entries in the franchise since the last one, Fast Five, came out in 2011. On top of that, the hype leading up to Fast and Furious 6 (or whatever it's called) has reached critical mass, and so I gave in to the good word and watched each of the five existing films over the course of a few days.

The movies are gloriously stupid. The original The Fast and the Furious is a poor-imitation of Point Break, but what it lacks in creativity it makes up for with flashy car culture. Paul Walker's very existence might be a testament to how underappreciated Keanu Reeves really is, but Vin Diesel at least brings a sense of authenticity to the film. You just can't help but love a guy whose earnest personality shines through as much as Diesel's does, whatever he may lack in acting talent. The movie's fetishization of fast cars isn't really my thing but it's at least well executed, as are the (often anime-inspired) car races/chases. None of them really wowed me but that's partially because the film's real focus is the character dynamics -- admittedly an odd choice given the cast, but somehow it works.

The franchise takes a bit of a wrong turn with its first sequel, 2 Fast 2 Furious. It's easily the worst of the bunch, as it loses Diesel and focuses on the much less likeable Walker, and tries to make up for the net loss in charisma with Tyrese Gibson, Eva Mendes, and Cole Hauser. Spoiler warning: that attempt fails. Gibson is an awkward mess of one-liners, Mendes' role and performance could easily have been fulfilled just as well by a cardboard cutout, and Hauser seems like he's only in the movie because he lost a bet. The cast is a void of personality and they're given very little to work with. I actually felt sorry for Gibson when he had to utter the despicable phrase, "It's a ho-asis in here," with the script foolishly over-compensating for the film's deficiencies by laying on the machismo so thick it's self-defeating, not to mention sexist. What's worse, the movie even fails to deliver compelling driving sequences. In trying to up-the-ante from the (relatively) grounded races in the original, 2 Fast 2 Furious relies too heavily on special effects sequences in which simulated motion blur and trails of light convey tension through the illusion of velocity. The movie lacks interesting characters to drive the plot forward and fails to live up to its car-festishization heritage by making the classic too-much-SFX mistake in an attempt to top its predecessor. The entire thing feels perfunctory and aimless, and ends up being entirely pointless. The only bit of 2 Fast 2 Furious worth remembering comes right at the end, when Walker jumps a car onto a moving boat and Gibson almost breaks the fourth wall by pointing out that "This is some real Dukes of Hazzard shit!" It's the only time the movie really seems to get how stupid it is, which is precisely the strength of some later entries in the series.


Next up is The Fast and the Furious: Tokyo Drift, a significant departure that singlehandedly resuscitated an otherwise dead franchise. It's easy to see why this gem saved the series given that it embraces the things that made the original Fast and the Furious great (compelling character dynamics, ostentatious car culture, and great driving action that's heavily inspired by anime) while avoiding all the pitfalls that ruined 2 Fast 2 Furious (over-focus on special effects, too much reliance on the previous films, and Paul Walker). Really, the status of this movie as a Fast and the Furious movie is something of a misnomer, as (until the final epilogue moment) the only tie between Tokyo Drift and its namesake is the focus on car racing culture. The movie stands on its own with an entirely new cast of characters playing out the classic fish-out-of-water story archetype. It's a movie that effectively tells a familiar tale, has a good time in doing so, and love for fast, flashy cars. In fact, Tokyo Drift actually features the best car scenes of the entire franchise by far, as the reorientation to Japan comes with a new and inherently more cinematic racing style: drifting. The driving sequences are less about raw speed and more about tight turns, isolated moments of tension that are much easier to frame in a camera shot, and this allows the film to revel in actual footage of talented car racing and stunts as opposed to hyper-stylized special effects sequences. It's a welcome change that makes the movie a worthwhile celebration of car racing. Also, the guest star appearance of Sonny Chiba late in the film is a great move that helps contextualize and raise the stakes for the very competent cast of otherwise unknown actors (I'm pretending Bow Wow is just another actor because it's easier to appreciate his role if you ignore his star "power").

The fourth entry in the series, Fast & Furious, is a fun if forgettable return to the franchise's roots. Paul Walker and Vin Diesel are back, as are most of the original cast, and once again there's a plot about going undercover to bring down a criminal enterprise. It's all serviceable but definitely not compelling in its own right, and seems more transparently than it should like an excuse to get Walker and Diesel back into fast cars. There's just not a lot of reason for the viewer to care beyond the presence of those two actors, as Fast & Furious intentionally makes it difficult to relate to their motivations: there's a weak shell game with the villain late in the film that eliminates the possibility of a proper antagonist; more crucially, Michelle Rodriguez's death provides Diesel's motivation but the event occurs off camera at some undefined point after the opening set-piece, and so we're asked to understand his actions simply based on information told to us and a relationship established in a different movie. It's a bit of a mess, but Fast & Furious at least builds on the previous entries to deliver compelling driving sequences. Keeping in mind the strengths of Tokyo Drift, the driving in Fast & Furious is more about practical than special effects, and it makes up for a less cinematic racing style with more stunts and crashes. It's a somewhat effective strategy, but in attempting to remain grounded in reality the movie suffers from "cars driving in a straight line" syndrome.


Finally, there's Fast Five. Hot damn. This movie transforms the franchise into a strange and incredible cross between Ocean's Eleven, The Bourne Identity, and The Fugitive. There's even a little Clear and Present Danger thrown in at one point. All the while the movie retains the Fast and Furious franchise's telltale focus on driving action, and wisely remains grounded in practical-based effects work -- but those scenes are now centred on utterly insane, high-concept set-pieces that are occasionally accented with digital effects work. Director Justin Lin manages to avoid all of the problems with the earlier movies and take their best elements and crank em up to 11. In the first twenty minutes we're given two insane action sequences (including crashing a truck into a moving train!) and two great antagonists: Joaquin de Almeida is always a fantastic villain, and Dwayne Johnson serves as a great source of tension and counterpoint to Vin Diesel. From there the cast of earlier Fast films are reassembled into a crack team for the ultimate heist. It's an absurd but fun plot that does the trick, conveniently setting up the most ludicrous driving sequence in the franchise to-date. All the while the film takes loving, fourth-wall-breaking pot-shots at itself, with Walker and Diesel carelessly winning an obligatory street race off-camera (because as if they could possibly lose at this point) and Johnson instructing his men not to "ever, ever" let the protagonists get into cars. The best is definitely when Sung Kang's Han acknowledges the franchise's irreverent approach to chronology, saying they'll get to Tokyo "eventually" as a nod to the fact that (spoiler alert) he dies in Tokyo Drift, the last entry in the Fast and the Furious timeline. The whole thing is silly, fun, and gracefully executed, making Fast Five a much better movie than I ever expected.

Given how much I obviously enjoyed Fast Five, I'll be curious to see where the franchise goes with Fast and Furious 6. Apparently they're bringing characters back from the dead now, which they've sort of done before with Han albeit not in-cannon. On top of that the villain seems to be a stand in for Heath Ledger's Joker, stating in the trailer that "the code [Diesel et al] live by makes [them] predictable," which is almost word for word what the Joker told Batman in the iconic interrogation scene in The Dark Knight. I'll be curious to see how that move plays out, as Skyfall pulled off the same thing and that movie took itself way more seriously than I expect Fast and Furious 6 will. If nothing else, this next entry in the Fast and Furious franchise will provide one more opportunity to bring the cast together for more silliness and car-based mayhem.

Skip to 1:26 for the villain's Joker-esque line about the heroes' "code"

I really didn't expect to end up liking the Fast and Furious movies. I figured they'd be stupid and a waste of time, and in fairness I was right to a certain extent. 2 Fast 2 Furious is a frankly terrible movie, Fast & Furious is difficult to care about despite enjoying other entries in the series, and I'd rather watch Point Break than the original The Fast and the Furious any day. But that said, The Fast and the Furious: Tokyo Drift is a great movie, full stop, and Fast Five is way more self-aware and fun than it has any business being. If Justin Lin can bring the kind of inspiration he's brought to the franchise two out of three times with Fast and Furious 6 then we could all be in for a real treat in a couple of weeks. A real stupid, loud, explosive, and flashy treat.

So I guess the Fast and the Furious franchise gets the elusive/über-pretentious "Max Rambles Stamp of Approval." Who'd have seen that one coming?