Sunday, January 30, 2011

Olenka & the Autumn Lovers


This past weekend I visited Sackville, NB, and in case you didn't know it's a veritable hub of Canadian culture and general awesomeness. I went to see a Julie Doiron show (at a curling club!) and on the way I shared a car ride with silver-haired vixen named Olenka. The trip was pleasant enough, filled with laughter and good conversation, but little did I know the girl in the big fur hat had some serious talent in her. I checked out her MySpace page the first chance I got, and I really like what I'm hearing.

Olenka & the Autumn Lovers have a great sound that features stellar instrumentation and beautiful vocals as well as some of the best songwriting I've heard in ages. Olenka's lyrics are evocative, poignant, and concise, a rare combination that makes for great songs that leave you wanting more. Seriously, my only "complaint" is that the tracks are too short, I keep find myself wishing they would go on longer. But then I suppose it's a pretty minor criticism to say the songs are too to-the-point and effective in their brevity.

Check out Olenka & the Autumn Lovers, just by the stuff available online I can tell this is an act I'm going to keep an eye on. I'm including a stream of "Motel Blues," which boasts some of Olenka's best vocal and lyrical work. You should also check out the video above for "Mama's Bag" made by Southern Souls (another awesome new discovery for me, score!)

Wednesday, January 26, 2011

Very Cool: MLB '11 Includes Mode for Disabled Gamers

Baseball and video games super-fan Hans Smith

Sony San Diego's upcoming MLB '11 will include an "Association for Disabled Virtual Athletes" mode that allows the game to be played using only one button. Basically the player controls batting or pitching and the computer handles things like fielding, running, etc. The point is to make the game accessible for gamers who are only able to use one button on the controller.

The idea came from a fan named Hans Smith, who has cerebral palsy. An apparent super-fan of baseball and video games, Smith contacted Sony a number of years ago to express his appreciation of the MLB: The Show series. The developers made an avatar for him and included it in MLB: The Show '10, and this year they're going a step farther by including the new mode Smith conceived. Now disabled players around the world will be able to enjoy the game like he does.

ESPN.com has the full scoop, but I just wanted to give this story a nod. It's really great to see this kind of awareness and step towards inclusion by a major developer. I don't know enough about either sports games or disabled gamer issues to evaluate the mode, but its existence at all is a good sign. It seems difficult to imagine this type of mode being excluded from future releases, and eventually I'd hope to see it become a standard feature for all developers. But even if it's just a one off it's still a great move by Sony's San Diego studio.

In a related story, Kotaku reports that Forza 3 has won the 2010 Accessible Mainstream Game of the Year award. Given out by the AbleGamers Foundation, the self-explanatory award exists to promote awareness and accessibility in gaming. This year's winner, Forza 3, features a myriad of customizability options for disabled gamers, including an "auto-break" feature. This helps colour-blind gamers enjoy the game as normally the on-screen breaking guide is based on red and green coloured prompts. Additionally it allows the game to be fully playable using only two-buttons, as seen in the video below.


It's great to find out that there's an award promoting developers who include these kinds of accessibility options. It'll be interesting to hear if MLB '11 wins the award next year, and if not to find out what game beat them out. Just a really solid couple of mid-week stories that I felt were worth sharing.

Tuesday, January 25, 2011

Robert Burns Day



Happy Robbie Burns Day! To mark the occasion I want to honour two things I love: poetry and haggis. Scotland's famous sausage is one of my favourite meals, and no one appreciates it better than Mr. Burns did in his "Address to a Haggis." I'll let the verse speak for itself, and I hope you'll join me in enjoying some delicious haggis, neeps, and tatties sometime soon

Address To a Haggis

Burns Original
Standard English Translation


Fair fa' your honest, sonsie face,
Great chieftain o' the puddin-race!
Aboon them a' ye tak your place,
Painch, tripe, or thairm:
Weel are ye wordy of a grace
As lang's my arm.

The groaning trencher there ye fill,
Your hudies like a distant hill,
Your pin wad help to mend a mill
In time o' need,
While thro' your pores the dews distil
Like amber bead.

His knife see rustic Labour dight,
An' cut ye up wi' ready slight,
Trenching your gushing entrails bright,
Like onie ditch;
And then, O what a glorious sight,
Warm-reeking, rich!

Then horn for horn, they stretch an' strive:
Deil tak the hindmost, on they drive,
Till a' their weel-swall'd kytes belyve
Are bent like drums;
Then auld Guidman, maist like to rive,
'Bethankit!' hums.

Is there that owre his French ragout,
Or olio that wad staw a sow,
Or fricassee wad mak her spew
Wi perfect scunner,
Looks down wi' sneering, scornfu' view
On sic a dinner?

Poor devil! see him owre his trash,
As fecl;ess as a wither'd rash,
His spindle shank a guid whip-lash,
His nieve a nit;
Tho' bluidy flood or field to dash,
O how unfit.

But mark the Rustic, haggis-fed,
The trembling earth resounds his tread,
Clap in his walie nieve a blade,
He'll make it whistle;
An' legs, an' arms, an' heads will sned
Like taps o' thrissle.

Ye pow'rs, wha mak mankind your care,
And dish them out their bill o' fare,
Auld Scotland wants nae skinking ware,
That jaups in luggies;
But if ye wish her gratfu' prayer,
Gie her a Haggis!



Fair full your honest, jolly face,
Great chieftain of the sausage race!
Above them all you take your place,
Stomach, tripe, or intestines:
Well are you worthy of a grace
As long as my arm.

The groaning trencher there you fill,
Your buttocks like a distant hill,
Your pin would help to mend a mill
In time of need,
While through your pores the dews distill
Like amber bead.

His knife see rustic Labour wipe,
And cut you up with ready slight,
Trenching your gushing entrails bright,
Like any ditch;
And then, O what a glorious sight,
Warm steaming, rich!

Then spoon for spoon, the stretch and strive:
Devil take the hindmost, on they drive,
Till all their well swollen bellies by-and-by
Are bent like drums;
Then old Master of the house, most like to burst,
'The grace!' hums.

Is there that over his French ragout,
Or olio that would sicken a sow,
Or fricassee would make her throw-up
With perfect disgust,
Looks down with sneering, scornful view
On such a dinner?

Poor devil! see him over his trash,
As feeble as a withered rush,
His thin legs a good whip-lash,
His fist a nut;
Through bloody flood or field to dash,
O how unfit.

But mark the Rustic, haggis-fed,
The trembling earth resounds his tread,
Clap in his ample fist a blade,
He will make it whistle;
And legs, and arms, and heads will crop
Like tops of thistle.

You powers, who make mankind your care,
And dish them out their bill of fare,
Old Scotland want no watery ware,
That splashes in small wooden dishes;
But is you wish her grateful prayer,
Give her a Haggis!



(Via The World Burns Club)

Monday, January 24, 2011

Word of the Day: Perspicuous

I just came across the word "perspicuous" for the first time in my life. As the context did not make its meaning obvious I decided to look the word up in Webster's dictionary. This is what I found:


per·spic·u·ous

 adj \pər-ˈspi-kyə-wəs\

Definition of PERSPICUOUS

: plain to the understanding especially because of clarity and precision of presentation perspicuous argument>
So this puzzling new word, amusingly enough, is meant to connote clarity and ease of understanding. Not since "pedantic" or "resistentialism" have I been so amused by the meaning of a newfound word. I felt I just had to share. Enjoy, and have a great day.

Sunday, January 23, 2011

Games As Art: The Ending of Red Dead Redemption

Author's note: I wrote most of this post back in June but failed to publish it. Then in the fall Rockstar released the Undead Nightmare DLC, causing me to return to the game and subsequently this article.


Note: Major spoilers for Red Dead Redemption

Rockstar Games's recent Red Dead Redemption is a sandbox-style game set in the old-west that players explore in the role of outlaw-turned-family-man John Marston. The game is comprised of a multitude of tropes and images from western films that the developers both lovingly recreate and actively critique using a post-revisionist lens. Red Dead presents Rockstar's most introspective examination of the violence that characterizes their games. This is particularly true of the infamous Grand Theft Auto series, which has garnered worldwide media attention for the freedom it gives players to commit depraved acts. Through Red Dead and the character of John Marston, whose story is explicitly one of redemption, Rockstar directly addresses the moral divide between their interactive fantasies and the often mundane reality we inhabit. Never is this made more clear than in the final missions of the game when players are given the unusual opportunity to reap the fruits of their labour by continuing to play beyond the climax through a sort of "ever after" sequence.

The bulk of Red Dead sees John Marston tracking down and executing his former gang members. Government men have abducted his wife and child and in order to get them back John has to do the law men's dirty work. When players finally eliminate the last of the outlaws they witness the Marston family reunion and then continue to play through a series of domestic missions as the characters begin to put their lives back together. Objectives in these missions include herding cattle, delivering grain, and scaring crows away, all of which are a far cry from hunting down bandits. The real meat of this section is the introduction of John's teenage son, Jack, and the development of that relationship.

Jack admires his father's gun-slinging ways, much to John's dismay. The boy is enamoured with romantic fantasies from the novels he reads, and he wants to "be a man" like his father by going on adventures and fighting bad guys. Many of the missions in this section of the game boil down to reverse tutorials whereby the player teaches Jack how to complete basic day-to-day activities on the family farm. John uses these lessons as an opportunity to try and dissuade the boy from choosing a life like the one he had, explaining that gun-slinging and murder are neither moral nor admirable.

John's interactions with his son present an overt dialogue about the nature of violence and the differences between a normal life and a fictionalized dramatic one. Jack repeatedly glorifies fictional accounts of "heroics" in the wild west, including killing and vengeance like that which characterized earlier sections of the game. The boy complains that the menial tasks of farm-life are boring, and John responds that reality isn't like the stories in adventure novels. He tells his son that it's easy to enjoy exciting tales because they excite the imagination, but that people tend to hate actual drama because it's frightening, dangerous, and unpredictable. John tries to teach John how to appreciate their everyday activities despite their subdued and repetitive nature, and his attempts compromise the final missions of the game.

Through this conversation between Marston and his son Rockstar directly addresses the expectation of and taste for violence in their games.


The developer anticipates the frustration of many gamers at the tutorial-esque missions at the conclusion of Red Dead, and Jack vocalizes their concerns with his demand for adventure. The boy is characterized as being obsessed with fiction, with his head more in his books than his real life. Over the course of the late-game missions, however, Jack comes to appreciate the value of commonplace activities and (after a close encounter with a grizzly bear) the relative safety of a "boring" life. By the final missions Jack begins to openly critique his father's propensity for guns and violence, and quips that he will write a story called "The Day John Marston Stops Shooting." Johns responds, "I don't think that'll sell, people like shooting in them things," and thereby gives voice to the developers responsible for games so often criticized for their violence.

Through Red Dead, Rockstar actively engages in the moral debate about violence in video games. Never is this more apparent than in the conversations between John and Jack, in which the developer adresses the depravity of the game's content. However the dialogue also draws attention to the differences between fantasy and reality, and the state of commercial entertainment. Rockstar's stance is less a defence and more an indictment of the audience, not going as far as to blame players for the violence in gaming narratives but definitely acknowledging their role in its propagation. The morality and politics thus embedded so deeply in Red Dead's narrative make it much more than just another violent game from the developers of Grand Theft Auto. This discussion is just one more reason why Red Dead Redemption is a fantastic game, firmly rooted in the tradition of revisionist Western cinema and well worth your time.