Thursday, February 7, 2013

Repost: Why games need colour blind modes

Tyler Wilde at PC Gamer has done a great piece on why games need to incorporate colour-blind modes for visually-impaired gamers. It's well-worth the read so head over there if you've got a moment to spare, and/or check out the video below. It shows the upcoming SimCity reboot (?) with a simulated deuteranopia setting on to demonstrate how colour-blind games see things. It's a very cool and revealing video, and it makes a good case for an argument that has been made many times before: games need to be more accommodating in terms of accessibility so that all gamers can enjoy them.



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'Reposts' are inspired by other articles or blog posts around the Internet. They are used here with accreditation as the basis for short bursts of Max's interests.

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