Sunday, January 23, 2011

Games As Art: The Ending of Red Dead Redemption

Author's note: I wrote most of this post back in June but failed to publish it. Then in the fall Rockstar released the Undead Nightmare DLC, causing me to return to the game and subsequently this article.


Note: Major spoilers for Red Dead Redemption

Rockstar Games's recent Red Dead Redemption is a sandbox-style game set in the old-west that players explore in the role of outlaw-turned-family-man John Marston. The game is comprised of a multitude of tropes and images from western films that the developers both lovingly recreate and actively critique using a post-revisionist lens. Red Dead presents Rockstar's most introspective examination of the violence that characterizes their games. This is particularly true of the infamous Grand Theft Auto series, which has garnered worldwide media attention for the freedom it gives players to commit depraved acts. Through Red Dead and the character of John Marston, whose story is explicitly one of redemption, Rockstar directly addresses the moral divide between their interactive fantasies and the often mundane reality we inhabit. Never is this made more clear than in the final missions of the game when players are given the unusual opportunity to reap the fruits of their labour by continuing to play beyond the climax through a sort of "ever after" sequence.

The bulk of Red Dead sees John Marston tracking down and executing his former gang members. Government men have abducted his wife and child and in order to get them back John has to do the law men's dirty work. When players finally eliminate the last of the outlaws they witness the Marston family reunion and then continue to play through a series of domestic missions as the characters begin to put their lives back together. Objectives in these missions include herding cattle, delivering grain, and scaring crows away, all of which are a far cry from hunting down bandits. The real meat of this section is the introduction of John's teenage son, Jack, and the development of that relationship.

Jack admires his father's gun-slinging ways, much to John's dismay. The boy is enamoured with romantic fantasies from the novels he reads, and he wants to "be a man" like his father by going on adventures and fighting bad guys. Many of the missions in this section of the game boil down to reverse tutorials whereby the player teaches Jack how to complete basic day-to-day activities on the family farm. John uses these lessons as an opportunity to try and dissuade the boy from choosing a life like the one he had, explaining that gun-slinging and murder are neither moral nor admirable.

John's interactions with his son present an overt dialogue about the nature of violence and the differences between a normal life and a fictionalized dramatic one. Jack repeatedly glorifies fictional accounts of "heroics" in the wild west, including killing and vengeance like that which characterized earlier sections of the game. The boy complains that the menial tasks of farm-life are boring, and John responds that reality isn't like the stories in adventure novels. He tells his son that it's easy to enjoy exciting tales because they excite the imagination, but that people tend to hate actual drama because it's frightening, dangerous, and unpredictable. John tries to teach John how to appreciate their everyday activities despite their subdued and repetitive nature, and his attempts compromise the final missions of the game.

Through this conversation between Marston and his son Rockstar directly addresses the expectation of and taste for violence in their games.


The developer anticipates the frustration of many gamers at the tutorial-esque missions at the conclusion of Red Dead, and Jack vocalizes their concerns with his demand for adventure. The boy is characterized as being obsessed with fiction, with his head more in his books than his real life. Over the course of the late-game missions, however, Jack comes to appreciate the value of commonplace activities and (after a close encounter with a grizzly bear) the relative safety of a "boring" life. By the final missions Jack begins to openly critique his father's propensity for guns and violence, and quips that he will write a story called "The Day John Marston Stops Shooting." Johns responds, "I don't think that'll sell, people like shooting in them things," and thereby gives voice to the developers responsible for games so often criticized for their violence.

Through Red Dead, Rockstar actively engages in the moral debate about violence in video games. Never is this more apparent than in the conversations between John and Jack, in which the developer adresses the depravity of the game's content. However the dialogue also draws attention to the differences between fantasy and reality, and the state of commercial entertainment. Rockstar's stance is less a defence and more an indictment of the audience, not going as far as to blame players for the violence in gaming narratives but definitely acknowledging their role in its propagation. The morality and politics thus embedded so deeply in Red Dead's narrative make it much more than just another violent game from the developers of Grand Theft Auto. This discussion is just one more reason why Red Dead Redemption is a fantastic game, firmly rooted in the tradition of revisionist Western cinema and well worth your time.

Thursday, January 20, 2011

More Thoughts on The Social Network


When I reviewed The Social Network I focused a lot on the movie's incredible score by Trent Reznor and Atticus Ross. I said then and still think now that the music is one of the most unique and memorable aspects of the film, adding to if not defining the sense of impending doom that pervades throughout. After posting the review I received a number of complaints for focusing too much on the music, and also for not mentioning Aaron Sorkin's script. I want to take a quick moment to address a few of those concerns.

With regards to my focus on The Social Network's soundtrack, I maintain that it is among the most original and emotive scores in recent memory. The music stands on its own and gracefully improves the film, and moreover is itself improved by its relationship with the visuals. It will be a damn shame if it doesn't win the Academy Award (or is absurdly disqualified for its use of Edvard Greig's "In The Hall of the Mountain King"). Still don't believe me? Fine, don't take my word for it, check out a recent article over at /Film on what the opening scene could have been. You'll recall that the final cut uses Reznor's chilling "Hand Covers Bruise" to juxtaposition naïveté and dread right from the start. Well evidently the original choices for the soundtrack included Paul Young's "Love of the Common People" and Elvis Costello's "Beyond Belief." I think it's safe to say we ended up with the best option.

Finally, on the subject of the script, I did not mean to sell Aaron Sorkin short. I consider him to be one of the finest contemporary screen writers and I always thoroughly enjoy his work. The only reasons I failed to mention him in my review were that I was working with a tight word limit and, frankly, I didn't think The Social Network was his best work. The dialogue is great, don't get me wrong, but I really felt that Sorkin had delivered better material in the past. To a certain extent I still feel this way, but having seen the movie again over the holidays I will admit that the script is better than I initially thought. More than that the film as a whole actually got better with multiple viewings, but the dialogue in particular impressed me more than the first time around. It's quick witted in a way that is completely unnatural but never so much so that it feels that way and draws you out of the experience. I still don't think it's Sorkin's finest work, but that just speaks to his great potential.

On that note, I want to leave you with a scene from The West Wing, a show that consistently demonstrated Sorkin's incredible talent for dialogue. Annoyingly I can't embed the scene but follow this link to watch it in all its awesomeness. For the uninitiated, this scene comes at the end of the first episode and shows the first introduction of the President, played by Martin Sheen. It's a longer clip but totally worth watching. Sheen's "I am the lord they god" speech still blows me away every time I watch it, it's just so fucking brilliant. Enjoy.

Tuesday, January 18, 2011

True Grit


I should start this review with the disclaimer that I have never read Charles Portis' novel or seen its 1969 film adaptation starring John Wayne. With that said, I thought the Coen Brothers' True Grit was one of the best movies I saw in 2010.

True Grit is told from the perspective of Mattie Ross (Hailee Steinfeld), a young girl attempting to track down her father's killer. As the film begins she tells us that "Nothing comes free in this life," and at the end she says, "Time just gets away from us." These maxims bookend a story that is appropriately matter-of-fact in its presentation. Despite what the trailers may have led you to believe, True Grit is neither a heroic western (like the John Wayne version) nor a poetic musing on the human history (like No Country For Old Men). It's actually much more similar to the Coen Brothers' absurdist comedy, Burn After Reading. There are moments of both heroism and horrifying violence but True Grit shows it all with a sardonic wit that takes similar pleasure in victory and tragedy alike. The result is a film that feels strangely and refreshingly realistic in its depiction of the "wild" west.

For a movie that is ostensibly about a manhunt, True Grit spends an awful lot of time showing people arguing about bargains. As one character memorably says, "I do not entertain hypotheticals, the world as it is is vexing enough," and indeed a good portion of the film is dedicated to the sorting out of facts. We see debates about everything from bullet trajectories to obscure legal concepts like replevin, and at all times the answer lies in the minutiae. Similarly detail oriented are the few occurrences of violence in the film, all of which are unflinchingly realistic and shown entirely onscreen. In a world where nothing is certain, True Grit makes it clear that the devil is most certainly in the details.

Yet in spite of this focus, the film is remarkably relativist in its morals. Characters talk about "the Law" a lot but rarely are we shown much in the way of justice. Rooster Cogburn (Jeff Bridges) is supposed to be a US Marshal, but he is accused of killing men in cold blood and admits to bank robbery; La Boeuf (Matt Damon) is a seemingly incompetent Texas Ranger who sexually harasses and physically assaults the 14 year old Ross. Despite their flaws, however, these men become heroic in the eyes of Ross and through her the audience: Rooster's irreverent attitude towards violence and death is the source of much laughter, as are La Boeuf's feeble attempts to be a knight in shining armour. Interestingly this benevolent characterization is also extended to the villainous "Lucky" Ned (Barry Pepper), who likewise charms the viewer through his interactions with Ross. Not so much that we don't cheer for Rooster in their inevitable duel, but enough to be noticeably unusual.

True Grit juxtaposes a story about its own details with a truly complex understanding of morality, and the effect of this mixture of elements is a film that feels true-to-life in a way few others have achieved. All of the characters are remarkably human in their strengths and flaws alike, and the story's detail-oriented telling makes it all the more believable. Even the climactic gun battle is shot so that it feels more like a documentary than a John Wayne movie, and the maxims that bookend the film make it clear that this sense of realism is exactly the point. True Grit tells us that life is sometimes cruel and always short but that in and of itself is no tragedy; the movie treats existence as a unrestricted mess that we all share with no value but what we ourselves make. This objective approach is what makes True Grit seem so real, so accurate in its portrayal of human interactions. As a result the film is amusing, horrifying, and uplifting all at the same time, and tells a story that is compelling for its very humanity.

The Coen Brothers' True Grit is a great cinematic achievement that should not be missed.

Sunday, January 16, 2011

Welcome to Max Rambles 3.0

Update: The fancy new aesthetic is now matched by a fancy new domain name! Max Rambles can now be found at www.maxrambles.com. It just keeps getting better!

Ahoy! What you see before you is the new and improved version of Max Rambles! I've been saying there would new things around here for a while now, and with this update I'm officially making good on that promise.

No longer are my thoughts constrained by a Blogger template. Gone is the oft-complained-about white text on black background design. No more will my website be comparable to an old Geocities page!

You might find yourself asking, why 3.0? Well dear reader, it's a little known fact that Max Rambles actually began as a lowly LiveJournal page. Yeah yeah, I know it's embarrassing, but those days are long gone now and look how far the site has come! In the beginning it was just a place for me to develop my non-academic thoughts while I was still in undergrad. The more coherent pieces were published publicly on the off chance that someone might stumble across the site and bother to read its contents. Eventually I started posting some of the better stuff on Facebook and got a decent response. The result was the birth of the old Max Rambles page that you knew and had a love-hate relationship with. Now I've taken the next step and transformed the site into something that's actually aesthetically pleasing!

I would like to give a shout out and thank you to Sarah over at Textual Relations. She maintains a fantastic blog and has an incredible eye for web design, and the new Max Rambles would not have been possible without her considerable efforts. I strongly recommend you check out her site. Your eyes are forever indebted to her, that much is certain.

Stay tuned for more posts as I continue to try to work this into my law school schedule. I've already off to a strong start for 2011 and I intend to keep up the momentum for as long as possible. The goal is to keep up with content that at least matches the presentation in terms of quality. Thanks for reading and putting up with my archaic aesthetic for so long, and bookmark this space for the many updates to come! I promise I'll continue to make it all worth it.

Saturday, January 15, 2011

Anal Retentive Ramblings: Using Two Spaces Between Sentences


I was sitting in bed hungover on this fine Saturday morning, perusing reddit's top links, when I came across an interesting article over at Slate. Technology columnist Farhad Manjoo's "Space Invaders" is a great tirade against the use of two spaces between sentences. Considering that I'm not a typographer it's kind of a strange thing to get frustrated by, granted, but the practice has always irked me. I can't tell you how many papers I've edited where the bulk of my effort has been dedicated to deleting fucking extra spaces. It is beyond relieving to find that I'm not alone in my frustration, and furthermore to be vindicated in my writing habits.

Manjoo gives an excellent breakdown of where the mistake came from, how it continues to be propagated, and why it's just plain wrong. Unsurprisingly it's of the same origin as the QWERTY curse, namely sloppy answers to the physical problems with early typewriters. This video from Daily Cup of Tech gives a decent breakdown on the historical details:


The point is that using two spaces between sentences is wrong. It's an obsolete solution to a problem we no longer have and yet people persist with it under the misconception that doing so is proper writing technique. It isn't, so stop. End of discussion.

Now if I can just find a good article that justifies the oxford comma...