Wednesday, March 16, 2011
Godzilla is American: A Response to "Japan's Long Nuclear Disaster Film"
Peter Wynn Kirby has an opinion piece in the New York Times called "Japan's Long Nuclear Disaster Film," discussing the Godzilla movies and the dangers of nuclear technology. It's an interesting article with some in-depth historical insights that are worth reading, and it reminded me of my old post about Godzilla Against Mechagodzilla and kaiju films generally. However I had some major issues with Kirby's approach to the subject of Godzilla as an expression of anti-nuclear sentiments, and I wanted to discuss them here (mostly as an excuse to talk about Gojira again).
Firstly, I want to point out how Kirby seems to completely miss the environmental message that is so integral to Gojira and its immediate sequels. The 1954 film explores where Gojira came from, and in stark contrast to the 1998 remake, the original monster is a natural phenomenon as opposed to a product of nuclear technology. Rather Japan's testing of nuclear bombs is responsible for awaking the creature from centuries of hibernation, precipitating its attacks on Japan in retaliation for interrupting its slumber. Throughout Gojira there is a running discussion as to whether or not to use the Oxygen Destroyer, a weapon that kills all life in the sea and is therefore capable of eliminating the monster. The characters debate whether or not the cost is justified, and moreover whether or not they even have a right to cause such horrifying destruction to kill a beast that they irresponsibly awakened. It's heavy stuff, and the theme of humanity's negative impact on nature carries on throughout the entire series. Kirby talks about the dangers of nuclear power and how Gojira discusses such fears, but he misses the intertwined environmental message. This doesn't ruin his point, but it does make the whole piece come off a little hallow and humanist, although that's far from the worst part of his argument.
Kirby spends a lot of time talking about an American thermonuclear test near Bikini Atoll in March 1954. Without re-hashing the details too much, the detonation ended up being significantly larger than predicted, and a Japanese tuna trawler called the Lucky Dragon No. 5 was covered in radioactive ash from the explosion. The men on board were horribly injured and returned to Japan with radioactive fish that famously ended up finding its way to the Tsukiji Market in Tokyo. The whole incident caused something of a scandal in Japan and, as Kirby puts it, significantly impacted the psyche of the "nation fixated on purity."
The historical breakdown is a fascinating read, and it's obvious how this kind of thing would inform the country's sentiments towards nuclear technology. In terms of informing Gojira, I'm not sure how significant an influence the scandal could have had given that the film came out only a few months later. It's clear, however that the incident impacted the 1998 American remake, the opening scene of which featured a Japanese fishing boat being attacked by a giant lizard that was itself the result of French nuclear tests in French Polynesia. Wow. It's honestly worthy of a post in-and-of itself, but for now I'll just sum it up as food for thought: American filmmakers, remaking a Japanese movie about the horrifying effects of nuclear power, recast America as the victim of French imprudence. Recall now how the Japanese original also depicted the Japanese as being responsible for the nuclear testing that awakened the monster, as opposed to, say, the nuclear activities of other nations.
That brings up my biggest problem with Kirby's piece: it completely ignores the American nuclear bombings of Hiroshima and Nagasaki. In talking about Gojira as a response to nuclear technology, that isn't just a forgetful omission, it's downright offensive. The uncomfortable silence on those events reflects the article's complete ignorance towards America's role in the scar on Japan's cultural psyche. It's not as though the Japanese people were just presciently mindful of nuclear technology in the abstract. The horrifying destruction unleashed upon the country had a lasting impact that is measurable in the success of Gojira. It's telling that American audiences received a "jingoistic, shoot-em-up, stomp-em-down" while Japanese audiences "watched Gojira in sombre silence, broken by periodic weeping," although the article does nothing with this captivating insight. The article also critiques Japan for its "unusually shoddy record for nuclear safety," which isn't necessarily wrong; but in an article that ignores America's nuclear bombing of Japan, the accusation comes off as both hypocritical and callous. Moreover the article touches upon how the series is coloured a sense of "the profound vulnerability of Japan," but does nothing to acknowledge the role of the bombings in engendering/exacerbating such fears. It's not as though the country's entire complex about nuclear technology was engendered by some radioactive fish, Japan was given a very good reason to be afraid of nuclear technology long before the Lucky Dragon No. 5. Kirby's skirting the issue of America's impact on the cultural setting that produced Gojira is insensitive and hard to believe, particularly in a piece about how America should take recent events as a sign of the dangers of nuclear technology.
There's a lot to be said in the examination of American attitudes towards Gojira, and I might eventually write an entire post to the subject. The Japanese original was remade within two years as Godzilla, King of the Monsters!, and many changes were made in order to make the film more palatable for American audiences. Some of these changes included the addition of an American main character, the removal of an incestuous subplot, and the complete removal of debate about the bombings of Hiroshima and Nagasaki. Almost 60 years later, it's startling to see an article that continues this incredible wilful ignorance of America's responsibility in Japan's fears of nuclear technology.
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On a more sombre note, it's impossible to talk about this stuff without thinking about the tragic events going on in Japan right now. I'd like to point you all towards Google's Crisis Response page, a resource centre for realtime updates, information on how to get in touch with people and organizations in Japan, and a place to make donations. If you are able then please consider giving, the Japanese people need all the help they can get in such difficult times.
Tuesday, March 15, 2011
Max Rambles Does New Orleans Part 2
The promised second half of my photos from New Orleans:
Bourbon St. has its own rules
Bourbon St. doesn't beat around the bush
New Orleans: a blissful heart-attack waiting to happen
Friday, March 11, 2011
Games As (More Than?) Art: Reality Is Broken
This isn't a traditional Games As Art post in that it's not about a video game. Rather I'm writing about a book I recently heard about, Reality Is Broken by Jane McGonigal. The basic premise behind the book is that video games are good for us, they make us better people in our real lives. The website for Reality is Broken describes the book as such:
"Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveries to astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends."In the video below McGonigal explains her premise at a recent TED talk:
Jane McGonigal speaking at TED
I won't talk about McGonigal's ideas too much given that I haven't read Reality is Broken yet, and I don't want to purport authority on something I haven't yet fully considered. A post over at Boing Boing seems to have done a good job of that. However, based on what I'm reading the core premise seems completely plausible, and is indeed confirmed by my own experiences.
Given that my parents had the good sense to buy me edutainment style games like Math Blaster and Treasure Galaxy, it seems trite to say that video games can have a positive effect on players. My problem solving and critical thinking skills were undoubtably improved by my enjoyment of video games, and not exclusively ones that were designed to promote education. There's no doubt in my mind that my gaming habits improved things like my abilities to tackle unfamiliar problems, accept failure, and retry with greater knowledge. The idea that such talents could be more effectively harnessed in the real world in ways that make us happier and solve real problems is exhilarating, nay, intoxicating.
I first heard about McGonigal's book via a recent post by Tycho over at Penny-Arcade, and an accompanying comic. While the specific example might not be the best one possible (my hours playing video games have done nothing for my plumbing skills), the point is exactly right: if I can see and understand a problem, there is a good chance I will feel capable of solving the problem. I have spent a significant proportion of my life facing new problems and solving them with the means available to me. The effect that time has had on me is not negligible, and the potential it has created/expanded is palpable.
Thursday, March 10, 2011
Max Rambles Does New Orleans
Diehard Max Rambles fans (they exist, I'm sure of it) may have noticed that the second half of February featured a sudden drop-off in posts around here. Some of that is because I got a little busy in school for a spell, but a lot of it is because I took a road trip down to New Orleans. A bunch of my classmates and I hopped on a bus and went down to volunteer with Rebuilding Together New Orleans to help restore houses damaged by Hurricane Katrina. Additionally we got the chance to see the city, experience the culture, and find out what it's like to spend 100+ hours on a bus. It was fun times!
Anyway, the point of this post is not to tell you what I was doing as much as it is to explain why I wasn't posting. However, I do want to share a little bit of my trip with you all. To that end I'm including a bunch of the more artsy (read: people-less) photos I took from the trip. Some of these are pretty cool, and give a sense of what the French Quarter is like. I'll be splitting the photos across two posts, so tune in again early next week for the rest of these:
Anyway, the point of this post is not to tell you what I was doing as much as it is to explain why I wasn't posting. However, I do want to share a little bit of my trip with you all. To that end I'm including a bunch of the more artsy (read: people-less) photos I took from the trip. Some of these are pretty cool, and give a sense of what the French Quarter is like. I'll be splitting the photos across two posts, so tune in again early next week for the rest of these:
Canal St.
An abandoned building in the financial district
Pirates Alley Café
Friday, March 4, 2011
Existential Crisis
That's what I feel like every time I watch Requiem For A Dream.
Been out of town, new posts impending, I promise.
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