Friday, March 11, 2011

Games As (More Than?) Art: Reality Is Broken


This isn't a traditional Games As Art post in that it's not about a video game. Rather I'm writing about a book I recently heard about, Reality Is Broken by Jane McGonigal. The basic premise behind the book is that video games are good for us, they make us better people in our real lives. The website for Reality is Broken describes the book as such:
"Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveries to astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends."
In the video below McGonigal explains her premise at a recent TED talk:

Jane McGonigal speaking at TED

I won't talk about McGonigal's ideas too much given that I haven't read Reality is Broken yet, and I don't want to purport authority on something I haven't yet fully considered. A post over at Boing Boing seems to have done a good job of that. However, based on what I'm reading the core premise seems completely plausible, and is indeed confirmed by my own experiences.

Given that my parents had the good sense to buy me edutainment style games like Math Blaster and Treasure Galaxy, it seems trite to say that video games can have a positive effect on players. My problem solving and critical thinking skills were undoubtably improved by my enjoyment of video games, and not exclusively ones that were designed to promote education. There's no doubt in my mind that my gaming habits improved things like my abilities to tackle unfamiliar problems, accept failure, and retry with greater knowledge. The idea that such talents could be more effectively harnessed in the real world in ways that make us happier and solve real problems is exhilarating, nay, intoxicating.

I first heard about McGonigal's book via a recent post by Tycho over at Penny-Arcade, and an accompanying comic. While the specific example might not be the best one possible (my hours playing video games have done nothing for my plumbing skills), the point is exactly right: if I can see and understand a problem, there is a good chance I will feel capable of solving the problem. I have spent a significant proportion of my life facing new problems and solving them with the means available to me. The effect that time has had on me is not negligible, and the potential it has created/expanded is palpable.

Thursday, March 10, 2011

Max Rambles Does New Orleans

Diehard Max Rambles fans (they exist, I'm sure of it) may have noticed that the second half of February featured a sudden drop-off in posts around here. Some of that is because I got a little busy in school for a spell, but a lot of it is because I took a road trip down to New Orleans. A bunch of my classmates and I hopped on a bus and went down to volunteer with Rebuilding Together New Orleans to help restore houses damaged by Hurricane Katrina. Additionally we got the chance to see the city, experience the culture, and find out what it's like to spend 100+ hours on a bus. It was fun times!

Anyway, the point of this post is not to tell you what I was doing as much as it is to explain why I wasn't posting. However, I do want to share a little bit of my trip with you all. To that end I'm including a bunch of the more artsy (read: people-less) photos I took from the trip. Some of these are pretty cool, and give a sense of what the French Quarter is like. I'll be splitting the photos across two posts, so tune in again early next week for the rest of these:

Canal St.

An abandoned building in the financial district






Pirates Alley Café

Friday, March 4, 2011

Existential Crisis


That's what I feel like every time I watch Requiem For A Dream.

Been out of town, new posts impending, I promise.

Wednesday, February 16, 2011

Zombies and the Dead Island Trailer; or, Holy Shit Effective Marketing Batman!


I've made no secret of the fact that I like zombies. There's something about them that just appeals to me on a (ahem) visceral level. Maybe it's the confluence of post-apocalyptic social dynamics with the pure uncanny terror of seeing the dead come back to life (especially the reanimated corpses of your friends and family). Admittedly that sounds a little weird when I type it out like that, but when the zombie genre is done right it explores themes of desperation, loyalty, resilience, theology, and triumph and tragedy alike. It's just such fertile grounds for examining the human condition. Moreover the idea of great masses of people suddenly becoming mindless killers is a concept that seems to gain more figurative weight with each passing day.

All that said, the zombie genre is one that has also frustrated me in recent years. The market is, without a doubt, over-saturated with the undead (that's almost ironic), and as a result there's just so much cash-grab crap to sift through that the good stuff seems increasingly few and far between. The Walking Dead TV series, for example, was among the great disappointments in the fall. Despite the involvement of Frank Darabont and the potential displayed in the pilot, the show's narrative meandered about without really accomplishing anything until the finale. At that point it pulled a thematic 180 that left me cold, and frankly I don't much care if or when it comes back. A new series in one of my favourite genres made by a film maker who I hugely respect, and they managed to lose me within six episodes. Not a good sign.

Sidebar: I really should do a piece on how great The Mist is...

I don't want to sound completely negative, there have been some great zombie flicks in the last few years. As I wrote in 2009, Zombieland was great fun, and took a new spin on the satirical side of zombies. Also the British mini-series Dead Set, while not necessarily bringing anything new to the table, proved that the genre still has some legs in terms of social metaphor. The series depicted a zombie apocalypse from the perspective of the cast and crew on a season of Big Brother. Turning the lens on reality TV made for some great fun, but the true appeal of Dead Set was in its high production values and fearless approach to narrative. Seriously, for a good old scary time watch the entire series in one go, it's not much longer than a feature film and definitely worth the time.

But all of this is just to get to the reason for the post: the trailer released today for the upcoming game, Dead Island. It feels slightly, well, icky to dedicate an entire post to a marketing promotion, but this trailer is worth it. I found it over at Kotaku, and they called it "The Most Heartbreaking Zombie Vieo Game Trailer You'll Ever See." By no means an understatement, but I think Joystiq does it better when they say that with this trailer the game goes from "completely off our radar" to "has complete dominion over our minds." That does sum up the effect nicely. But don't take my word for it, give it a look yourself:


Now that's how you market something about zombies. Gore, pathos, tragedy, desperation, it's all there! They even go so far as to show the violent death of a child in a marketing tool! Twice, technically. Dead Island now has my full attention by virtue of its excellent trailer alone. This video is the best thing to happen to the zombie genre in years, and if the game can live up to even half the potential seen here then we'll all be in for a real treat this fall.

Friday, February 11, 2011

What if The Legend of Zelda was a John Hughes Movie?

I've had an astoudingly busy week, so I hope you'll forgive me for the lack of posts. I promise to make up for it over the weekend/rest of the month. In the meantime, please enjoy an amazing fake movie trailer that's been making the rounds in the blogosphere. It mixes numerous things I love:

1) Movies trailers
2) John Hughes movies
3) The Legend of Zelda
4) The classic New Order track, "Bizarre Love Triangle"
5) MIDI music