Showing posts with label future. Show all posts
Showing posts with label future. Show all posts

Wednesday, March 14, 2012

The Death of Home Consoles

I just finished watching an engrossing and shocking presentation by Ben Cousins of ngmoco (I'd never heard of him either) that persuasively outlines the impending "death" of videogame consoles as we know them. To be fair he doesn't say they'll disappear completely as much as fade into irrelevance/niche markets, but being compared to arcades is pretty much equivalent in my books.

Check out the presentation for yourself below. It's 26 minutes long but if you have any interest in gaming then trust me it's worth it:


As the video itself makes clear, this is far from the the first time someone has pondered whether the mobile gaming industry might displace home consoles. However, Cousins' presentation is the most tangible and immediate the mobile threat has ever seemed. As someone who grew up with home consoles it's a little saddening to see such sobering evidence that they're going the way of the dinosaur.

I only recently began testing the waters of mobile gaming, and while I've been pleasantly surprised by its depth and quality, I can't help but sense that there are ways in which the mobile platform is fundamentally lacking. It's less immersive by design given that it's portable and public (in the sense that you use it in public, often people can reach you on it, and it's a gateway platform with other functionality). On top of that the controls often create more of a distancing effect, from the perspectives of both users and programmers. All this adds up to the fact that while I thoroughly enjoy mobile gaming I don't and can't get lost in the experience. Maybe that's also a product of age (I have noticed a similar problem with some home console titles lately), but the inherent qualities of the mobile platform don't do it any favours.

(Via Kotaku)

PS: I promise I have some non-videogame related posts in the works!

Monday, March 12, 2012

Quantic Dream's Incredible "Kara" Tech Demo from GDC

In case you missed it, below is the amazing "Kara" tech demo that Quantic Dream's David Cage (of Heavy Rain fame) showed off at last week's Game Developers Conference 2012. It's an outstanding display of the PS3's power and a short but interesting exploration of the nature of artificial intelligence. But don't take my word for it, check out the video below:


What an incredible video. In a scant seven minutes the "Kara" figure manages to raise complex ideas about the manufacturing of artificial intelligence and the responsibilities of their creators; by extension those same concepts trouble conventional notions about the origins and value of sentient life. These are common science fiction tropes that I for one would be excited to see explored in a video game, and especially one by the likes of David Cage. 

Longtime readers (ha) will recall that I was more than a little excited for Heavy Rain.  Although the game didn't necessarily live up to my expectations, it was nevertheless an interesting and unique experiment for the medium. I'm excited to try out David Cage's next game, whatever it ends up being, and this tech demo has increased my curiosity about what that project will explore. If nothing else it shows that he is building upon the foundations he laid in Heavy Rain, both in terms of continuing that game's technological/graphical developments and also improving on its shortcomings. 

One of the most resounding criticisms of Heavy Rain was the fact that it was set in America but voiced (poorly) by French actors, thereby completely breaking any senses of immersion or tension. This demo clearly shows that Cage has heard those critiques and (hopefully) won't make the same mistake twice. The acting on display in the "Kara" demo is profoundly moving, and the mere idea of a game exactly likeHeavy Rain with that caliber of performance is buzz worthy. And I don't believe for a second that Cage would settle for simply Heavy Rain 2. 

Whatever's coming will be as unique and exciting as Cage's previous game was, and will clearly be building upon its strengths and weaknesses alike. It almost feels stupid to get my hopes up all over again, but this demo has me excited despite myself. Fingers crossed whatever we get from this lives up to its potential.

Wednesday, October 12, 2011

Never Thought I'd Be Afraid of a Graphics Editing Program

At the recent MAX 2011 fest (what the...), Adobe unveiled a prototype for an upcoming feature in Photoshop: unblurring. I tried to sum up how this new technology works but Geekosystem's Eric Limer does so better than I ever could have: "The algorithm actually calculates the movement of the camera during the time the shutter was open and uses it to retroactively correct the blurring that occurred. Impressive."

Fuck yeah that's impressive! It's like the future is now, and without any shitty motion controls!

Watch the video below for the announcement. Listen carefully to the crowd and you can hear the astounded cries of "That's impossible!" and "Holy shit!" and "Witch! Burn it! Burn the witch!"



(Via Geekosystem)