Showing posts with label science. Show all posts
Showing posts with label science. Show all posts

Wednesday, October 24, 2012

Russians Make Quitting Smoking Easy in 4 Minute Video

I found the video below on reddit thanks to user spif. In it a Russian YouTube user does an experiment to see just how much tar comes out of cigarettes when we smoke them, and the results are quite jarring. Nothing in the video is likely to be "news" to you in this day and age, but the shock of seeing the raw tar at the end is extremely effective. If you've ever wanted to quit smoking then this video presents a good visual incentive to do so immediately:


Monday, March 12, 2012

Quantic Dream's Incredible "Kara" Tech Demo from GDC

In case you missed it, below is the amazing "Kara" tech demo that Quantic Dream's David Cage (of Heavy Rain fame) showed off at last week's Game Developers Conference 2012. It's an outstanding display of the PS3's power and a short but interesting exploration of the nature of artificial intelligence. But don't take my word for it, check out the video below:


What an incredible video. In a scant seven minutes the "Kara" figure manages to raise complex ideas about the manufacturing of artificial intelligence and the responsibilities of their creators; by extension those same concepts trouble conventional notions about the origins and value of sentient life. These are common science fiction tropes that I for one would be excited to see explored in a video game, and especially one by the likes of David Cage. 

Longtime readers (ha) will recall that I was more than a little excited for Heavy Rain.  Although the game didn't necessarily live up to my expectations, it was nevertheless an interesting and unique experiment for the medium. I'm excited to try out David Cage's next game, whatever it ends up being, and this tech demo has increased my curiosity about what that project will explore. If nothing else it shows that he is building upon the foundations he laid in Heavy Rain, both in terms of continuing that game's technological/graphical developments and also improving on its shortcomings. 

One of the most resounding criticisms of Heavy Rain was the fact that it was set in America but voiced (poorly) by French actors, thereby completely breaking any senses of immersion or tension. This demo clearly shows that Cage has heard those critiques and (hopefully) won't make the same mistake twice. The acting on display in the "Kara" demo is profoundly moving, and the mere idea of a game exactly likeHeavy Rain with that caliber of performance is buzz worthy. And I don't believe for a second that Cage would settle for simply Heavy Rain 2. 

Whatever's coming will be as unique and exciting as Cage's previous game was, and will clearly be building upon its strengths and weaknesses alike. It almost feels stupid to get my hopes up all over again, but this demo has me excited despite myself. Fingers crossed whatever we get from this lives up to its potential.

Wednesday, February 29, 2012

Leap Years Explained

On this day of February 29th, 2012, it seems appropriate to take a moment to consider that strange (and wonderful?) phenomenon that is the leap year. Not merely a crappy (and ill-timed) Amy Adams vehicle, the leap year is actually a method of timekeeping devised in an attempt to eliminate errors resulting from the irregularity of the Earth's rotation around the Sun. I'll let the video below explain further, but suffice to say it's a surprisingly interesting and complex concept. Anyway, please enjoy this interesting and educational video on leap years:



Today also presents an opportunity to pause and reflect: where were you on the last February 29th? I mean that literally, meta-phorically/physically, spiritually, however you want to consider your life really. For me, it was 2008 and I was living in Montreal and working my way through the third year of an undergraduate degree in English Literature and Cultural Studies. Most importantly I had not yet attended law school and was therefore a much, much, much happier and less cynical person. Ahh, memories... 

Thursday, September 29, 2011

Schrödinger's Cat in Under 2 Minutes

Not a lot of commentary today, just found a cool video explaining the basic idea behind the "Schrödinger's cat" thought experiment. I've always been a fan of this particular pop-paradox, so I figured I'd share with the group. Enjoy!



Friday, June 11, 2010

Splice: Expectation and Apprehension


Splice opened in theatres last Friday and I'm going to see it later today. I first heard about the movie back in January when the /Film.com guys were covering the Sundance film festival. I was immediately intrigued since the movie got great reviews and was essentially billed as a contemporary re-envisioning of Frankenstein, one of my favourite novels. Since then I've been patiently waiting for Splice's release, but in the last few months the marketing push for the film has started to worry me:


The trailer above shows that Adrien Brody and Sarah Polley use human DNA to create a new life form that eventually gets out of control. All that is fine and dandy and sounds like it could make for a solid horror film, but I'm concerned about the angle the film seems to be taking on this type of experiment. The trailer openly discusses contemporary legislation and debate about the use of human DNA, and shows that the scientific protagonists are blazing a trail regardless of whether or not the powers that be allow it. Despite that setup Brody's character appears to be a mouthpiece for the conservative right who tries to kill the new creature and melodramatically calls it "a mistake." When things take a turn for the horrible the trailer seems to vindicate this perspective and broadcast the "moral" to the audience that "science is bad!"

I've mentioned recently that I'm getting really sick of primitivism and conservatism in my mainstream movies. Yes they're popcorn flicks but dammit I want to empathize with the characters and feel that my upper-middle class perspective is represented! I want my popular entertainment to promote a culture of liberalism and open-mindedness, not regressive conservative doctrine. Admittedly a contemporary Frankenstein isn't exactly the best site for progressive politics (modern Prometheus much?), but it's possible for movies to show experiments going horrifically awry without implying that it's intrinsically wrong to explore new scientific territory.

I don't know that Splice berates the use of cloning technologies or experimentation with human DNA, but judging by the trailers it certainly looks that way. I'm still going to see the film because it looks like an interesting cross between Alien and Species, but I'm going in with my guard up. I'll do a follow-up post saying whether or not Splice is more intelligent than it looks, but right now I'm not hopeful. Fingers crossed that I'm wrong.

Friday, April 30, 2010

From Around the Web - 4/30/10


Sculptor Adrian Tranquilli elegantly depicts superheroes' vulnerabilities, as seen above.

How do you see if Schrodinger's Cat is actually in its box? This post on io9 claims to know how!

A fantastic essay on the question of whether or not video games are or could ever be art.